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Bounty hunter ps2 review
Bounty hunter ps2 review






bounty hunter ps2 review

Oh yea, the lack of save points and checkpoints hurts this game quite a bit too. Then you’ll be forced to backtrack through the level all over again and as an added bonus, your enemies will continue to respawn out of thin air, causing even more frustration. It gets worse as you progress along, falling off a platform will result in you landing in an entirely different part of the level, most likely one that you’ve already been to. It turns out that I had to run into an obscure corner of the room and crawl through a heavily obscured ventilation duct. In an early level I found myself running around a room, trying to figure out what the hell it was that I was supposed to be doing. Often times I feel as if the designers purposely went out of their way to make sure that the gamer would be confused. It’s not SuperMan 64 bad but it’s still pretty weak.Įqually as uninspired are the painfully confusing levels. Even the draw rate is pretty bad as it becomes consumed by that ominous fog that seems to plague poorly programmed titles. Keep in mind that this isn’t exactly the most visually advanced game on the market either. For some reason the frame rates tend to drop whenever a few characters appear on a screen. Perhaps most puzzling is how the game tends to chug along at even the slightest hint of action. Many of the environments seem bland and uninspired, texture work seems to be a little weak and the character designs are well below par. While the graphics that populate Bounty Hunter aren’t exactly ugly, they’re not exactly a sight for sore eyes. The visuals in the recent Star Wars games (with the exception of Obi Wan) have been pretty impressive as of late but sadly, that trend ends here. Thankfully the more intriguing dialogue is relegated to the cutscenes and kept out of the action. The speech is a little muffled and hard to understand, however, especially during the course of action. They too are just incredible and remain truly faithful to their cinematic counterparts. The other portion of this one-two tandem is the sound effects, which are all done by SkyWalker Sound. With good cause, they’re all done by Industrial Light and Magic and the end results are nothing short of spectacular. While the gameplay and visuals are rather sub-par, the pre-rendered sequences that help advance the storyline are just breathtaking. What’s really strange is that the features of this game tend to reside on either one end of the spectrum or another. I was assured at E3 that the AI (along with many of the same gripes I had above) would be fixed and while the game wasn’t as rough around the edges as it was about 5 months ago, it’s still pretty coarse. Sometimes it’s just all too erratic and uncontrollable. The controls are also a bit too tight as your character feels like he has no weight or momentum to him. The game’s enemies suffer from the same problems as well, being relegated to performing only the most effortless tasks. The camera system’s limitations really rear their ugly heads when you’re in small confined spaces, as it seems to become confused with even the simplest of corridors. It’s simply too tight, following your character much too closely, leading to far too many headaches. The rest of the game’s functions are equally as puzzling with the camera system being the biggest offender. How am I supposed to scan a large group of enemies for a single bounty, especially when I’m rendered defenseless as they’re raining fire down upon me? If you think that sounds inane consider the fact that you’re already wearing the visor at all times and it just becomes a complete exercise in frustration. Then you’ll have to change weapons a lasso-like object so that you can tie up your bounty. How do you mark bounties you ask? Well you’ll have to switch from your weapon over to the visor, press R2 to enter first person mode, move the cursor to scan your target and then press O to mark them. For instance, you can mark bounties and capture them as a secondary goal. Most of the game feels unintuitive and as a result, most of the game feels a bit counterproductive. When you’ve got gameplay as uninspiring and repetitive as this, it doesn’t matter how cool or an arsenal you have. Give him a huge arsenal, a badass persona and you can’t go wrong right? Well, not exactly. It’s a Star Wars game that diverts the focus from the light-saber wielding do-gooders and places it squarely on the dark shoulders of the galaxy’s most infamous bounty hunter. What really upsets me is that this is a game that had a lot of promise. If you guessed Bounty Hunter, then you’re absolutely right. If you need an idea of how bad this game is, solve this analogy.








Bounty hunter ps2 review